Showing posts with label quest. Show all posts
Showing posts with label quest. Show all posts

Sunday, April 13, 2008

2.4 is a gold mine!

Since the release of patch 2.4, most of us have been consumed with the new daily quests. I, for one, have tried to complete them all as much as possible in pursuit of the 5200 gold needed for the purchase of my epic flying mount. I purchased it earlier this week, thanks in no small part to patch 2.4.
A friend noticed me on the mount and commented how he wished he could get his epic but he was still 2kg away from 5200g. I explained to him that I have accumulated 2k gold since 2.4 was released and he could do the same easily. ( Understand I only have a few hours a day to play, if that. ) For most of you, the following will only be stating the obvious. But, for some others, this will help them get their Epic flyer much more quickly.

Quick Aside: Before I begin, let me tell you a little about my character. I play a level 70 undead mage with 375 herbalism and 365 tailoring. I started this character just after patch 2.3 hit.

The new daily quest [Gaining an Advantage] is a gatherer quest. You must be an herbalist, a miner or a skinner to complete this quest. If you are none of these professions you are losing out on 16g 39s per turn in.

The quest asks players to collect 8 [nether residue] which can be found in Outland only herbs, ore veins and skinnables. Miners have a clear advantage here as they can collect more than one [nether residue] per vein. Herbalists and skinners can only get one per resource. The residue has a low drop rate. Because of this, taking time out to specifically finish this quest can diminish a players gold per hour income. I suggest accepting the quest and then only doing it while you complete the other dailies. This may lead to it taking two days to complete but that is still over 8g per day and that makes it worth it.

Now, being a mage, my travel times are minimal. I have also set my hearthstone to Area 52. I suggest you do the same to save some flight time. Non Mage classes will find the travel time to be a bit daunting at times but once you get into the pattern, it will become easier.

Lets Begin:

Start in Shattrath. Get the quests [The Multiphase Survey], [Sunfury Attack Plans], [Maintaining the Sunwell Portal] and [Gaining the Advantage] ( If you are a gatherer). Then take the flight path to Nagrand. Fly down to Oshu'gun and complete [The Multiphase Survey]. This quest is very easy and does not require a single mob kill. If you are looking for [Mote of Shadow], the Voidwalkers that surround Oshu'gun are an excellent source of them. Drop rate is about 25% according to my mob info add on.

Time to hearth up to Area 52. Fly southwest to Manaforge B'Naar and kill the Blood Elves until the [Sunfury Attack Plans] drop. Any blood elf in the area will do. I have gotten the plans on the first kill and have had to kill as many as 30. So don't worry, the plans will drop. Just keep killing until you get them.

Once you have the plans, fly northwest into Blades Edge Mountians and head up to Bash'ir Landing. Here you must kill Ethereals until a [Bash'ir Phasing Device] drops. Again, I have gotten this on the first kill and have had to kill as many as 15 to get the drop. Note - enchanters should be sure to kill the Spell-Theif's here as they are the only source of [Formula :Enchant Weapon-Major Spellpower. this formula will only drop for an enchanter. Once you have the phasing device, use it just outside the ethereal compound. You will now see Phase Wyrms guarding the mana cells. Kill the wyrms, grab the cells and finish the quest.

Now fly south to Ogri'la. Yes, I said Ogri'la. go ahead and do [Relic Emanations], [Wrangle more Aether Rays], [Bomb them again] and [Banish more demons]. these will net you another 45 gold so don't skip them. Once done here, fly down to Hellfire Peninsula. Fly to the Throne of Kil'Jaeden. Accept the quests [Blood for blod] and [Blast the gateway]. Complete these and turn them in. Note - you just recieved your first [Shattered Sun Supplies]. These have a 10% chance of containing a [Badge of Justice]. Very cool.

Head back to Shattrath. Turn in all completed quests. Each [Shattered Sun Supplies] will contain one level 68 green item. Do not try to AH these items. They are not very good for a level 68 so they won't sell. Just sell them to a NPC vendor and take your gold. ( Unless you're an enchanter, of course. )

Go through the Portal to the Isle of Quel'Danas. Get all the available quests here and complete them. What is available will depend on your server. If your server is in Phase 4, skip the quest [A charitable donation] until after you have your epic flyer. No need to give away gold just yet. Once these are done, use the teleport scroll you got from [Know your Ley Lines] to get back to Shattrath. Now go do the daily PvP quest.

On my mage, I usually complete all but the PvP quest in under three hours. Once it is complete ( and if you completed [Gaining the advantage]) you should have gained 242g 3s from the quests. Plus whatever the level 68 greens sold for plus whatever the mobs you killed dropped. Because I'm an herbalist, I usually have enough herbs to drop on the AH. I undercut the lowest price ( just barely ) and by the time I log in the next day, the stack has sold. Essentially, I net over 100g per hour from that three hour run.

Notice, I did not include the Skettis dailies, the Fishing/Cooking dailies, or the zone PvP dailies ( Halaa, Spirit towers, etc ) if you had more time to play, these quests will get you to the 25 daily per day limit and yield you even more gold towards your epic flyer.

With patch 2.4, a player with just a little dedication can get the 5200g needed for their epic flyer in a matter of weeks. Stay out of the AH, unless you are selling. Don't go crazy spending gold and do the daily quests and you will be flying at 280% in no time.


Monday, March 17, 2008

The Battle for Sun's Reach

With the looming threat of the Burning Legion’s activities on the Isle of Quel’Danas the Sha’tar have combined the Aldor and Scryer forces to form the Shattered Sun Offensive. Their first mission: assault the Blood Elves’ position on the Isle of Quel’Danas and take the town of Sun’s Reach by force. With the release of Patch 2.4 players will have the opportunity to participate in this raging conflict and help establish Sun’s Reach as a fully functional town.

The battle itself occurs in several stages and each stage has multiple objectives. To advance these objectives players must complete daily quests around the Isle but because they are dailies each character may only contribute a set amount per day. In this way it takes several hundreds of players days to progress through each stage. You may speak with the quest giver NPC’s to receive an update on your server’s progress towards each objective

Stage 1


Primary Objective: Taking Sun’s Reach Sanctum

When players first arrive on the Isle of Quel’Danas the Shattered Sun Offensive’s forward troops have already taken a small building on the north end of Sun’s Reach and deemed it the Shattered Sun Staging Area. The first step of the battle is to take the Sun’s Reach Sanctum to the south. To do this a server’s players must complete the following two dailies:

Secondary Objective: Breaking Into the Sunwell

The Sunwell Plateau 25-person raid instance requires no attunement but each server initially only has access to the first 3 of 6 boss encounters. The final encounters are guarded by 3 separate magical barriers that block passage. To break through these barriers each server must turn in several [Essence of the Immortals] to Archmage Ne’thul for the following three quests:

Archmage Ne’thul is aboard the Night Elf landing ship docked in the harbor. The [Essence of the Immortals] drops from Lady Vashj, Prince Kael’thas Sunstrider, Archimonde, Illidan Stormrage, and any of the preliminary bosses in the Sunwell Plateau.

Stage 2

Primary Objective: Taking Sun’s Reach Armory

With the Sanctum under control the Shattered Sun Offensive turn towards their next objective: the Sun’s Reach Armory. The armory is a vital target that will house the majority of the Sun’s Reach item vendors. To take the armory players must complete these two dailies:

Secondary Objective: Activating the Portal from Shattrath

The energized Sanctum may be used as a focus for a magical portal but the portal itself must first be constructed. Speak with Exarch Nasuun in Shattrath City’s Terrace of Light to accept his daily quest to build the new gateway.

The portal only functions one way taking players from Shattrath City to the Isle of Quel’Danas. To return players may use Darnarian’s Scroll of Teleportation rewarded from the daily quest Know Your Ley Lines. Because it is a daily you may only receive one scroll per day so make sure to use it wisely.

Stage 3

Primary Objective: Taking Sun’s Reach Harbor

The Sun’s Reach Harbor is the final area of Sun’s Reach to reclaim. It includes the large, three-story building on the east side of Sun’s Reach as well as the Blood Elf ship the Silvermoon’s Pride that is docked in the harbor. Once taken the harbor will provide the remaining amenities of a town such as an innkeeper, mailbox, stable master, poison supplier, and additional reputation vendors. Another set of daily quests is required to complete this stage:
  • Taking the Harbor -- You must slay several different types of Dawnblade Blood Elves. They can be found at the Sun’s Reach Harbor on the east side of Sun’s Reach or in Dawnstar Village west of Sun’s Reach. When this stage is complete this becomes the daily quest Crush the Dawnblade.
  • Intercept the Reinforcements -- This quest is composed of two parts. The first is a very basic bombing run on the Blood Elf ships just off the coast of the Isle of Quel’Danas. After setting fire to the ships your dragonhawk will land you on the lead ship. Finish your quest by killing six of the Dawnblade Reservists aboard the ships. When finished interact with the dragonhawk again to receive a flight back to land. After this stage is complete this becomes the daily quest Keeping the Enemy at Bay.

Secondary Objective: Constructing the Anvil

Smith Hauthaa at the Sun’s Reach Armory will be able to repair weapons and armor as well as sell the new [Badge of Justice] rewards but to do these she will need a proper forge and anvil. Speak with her to accept her daily quest that will allow you to gather materials for the new anvil.

Stage 4

Primary Objective: Restocking the Alchemist

With Sun’s Reach under complete control of the Shattered Sun Offensive there are only a few remaining tasks to establish the town. Inside the harbor building are an alchemist and a jewelcrafting vendor that are currently closed for business. The alchemist Mar’nah offers a daily quest to restock her supplies.

Secondary Objective: Building the Memorial

Anchorite Ayuri in the center of Sun’s Reach would like to build a war memorial honoring those who lost their lives in the battle. To build her memorial she offers a daily quest to accept donations from the server.

Curse.com - original post found here.