Saturday, March 22, 2008

Lucky Thirteen!


One may be the loneliest number but its lucky when its followed by the three. Yes, Grimmish hit level 13 tonight. I had a rough time of it too. I got stuck behind enemy lines with the supply quest in the Barrens and died three times. I made a stupid mistake and instead of fixing it calmly and patiently, I just kept banging my head against the wall. Eventually, the quest was complete and I put my noob hat back in the closet.

It's true what they say, in case you were wondering, warriors do seem to be very gear dependent. I've taken mining and blacksmithing in hopes that I can craft something decent but I know better. The AH will always offer a better upgrade, than crafting ( at least until high levels ) so it means I'll have to bite the bullet on this one. I have a real dislike for buying gear off the AH. I usually only use the AH to sell items almost never to buy ( crafting mats only )

Grimmish is now parked at the inn in the Barrens ( I survived the chat but didn't buy the T-Shirt ) There I will let him rest as I need to farm 10 Primal Waters with my Frost Mage this weekend and the wife is dragging me out of town for the day tomorrow. She wants to see 10, 000 B.C. Personally I couldn't care less about the movie, but if Mama ain't happy ain't nobody happy. Anyway, I plan on letting Grimmish sit for a few days while I farm and let his rested get up there. Just have to get him to 20 then the experience rewards increase and leveling is faster.

As an end note, I haven't yet decided if I will pause the leveling on him to do a full pvp gear upgrade at level 29. I hate Warsong Gulch but sometimes we have to just take it like a man and do what needs to be done.

Nuff said

Tuesday, March 18, 2008

Grimmish hits level 9!



Level 8
(underwater, orcs don't swim well )





Level 9


Grimmish hit level 8 and then 9 this morning. Played him a little before work again. The server was flooded with low levels because most servers were down but Uldaman was up. Of course, it was as bad as barrens chat ( not looking forward to THAT again ).

I've decided to really take my time on this character and do EVERY solo quest thats offered to me. As I have no hope of raiding due to my work schedule, leveling is all thats left for me, so this seems the best way to get the most I can out of the game. If this doesn't spark my interest in the game again, I may have to find a new game. Spore isn't released until September so who knows what I may do till then. I could conceivably get two - three more level 70's by then.

nuff said

Monday, March 17, 2008

The Battle for Sun's Reach

With the looming threat of the Burning Legion’s activities on the Isle of Quel’Danas the Sha’tar have combined the Aldor and Scryer forces to form the Shattered Sun Offensive. Their first mission: assault the Blood Elves’ position on the Isle of Quel’Danas and take the town of Sun’s Reach by force. With the release of Patch 2.4 players will have the opportunity to participate in this raging conflict and help establish Sun’s Reach as a fully functional town.

The battle itself occurs in several stages and each stage has multiple objectives. To advance these objectives players must complete daily quests around the Isle but because they are dailies each character may only contribute a set amount per day. In this way it takes several hundreds of players days to progress through each stage. You may speak with the quest giver NPC’s to receive an update on your server’s progress towards each objective

Stage 1


Primary Objective: Taking Sun’s Reach Sanctum

When players first arrive on the Isle of Quel’Danas the Shattered Sun Offensive’s forward troops have already taken a small building on the north end of Sun’s Reach and deemed it the Shattered Sun Staging Area. The first step of the battle is to take the Sun’s Reach Sanctum to the south. To do this a server’s players must complete the following two dailies:

Secondary Objective: Breaking Into the Sunwell

The Sunwell Plateau 25-person raid instance requires no attunement but each server initially only has access to the first 3 of 6 boss encounters. The final encounters are guarded by 3 separate magical barriers that block passage. To break through these barriers each server must turn in several [Essence of the Immortals] to Archmage Ne’thul for the following three quests:

Archmage Ne’thul is aboard the Night Elf landing ship docked in the harbor. The [Essence of the Immortals] drops from Lady Vashj, Prince Kael’thas Sunstrider, Archimonde, Illidan Stormrage, and any of the preliminary bosses in the Sunwell Plateau.

Stage 2

Primary Objective: Taking Sun’s Reach Armory

With the Sanctum under control the Shattered Sun Offensive turn towards their next objective: the Sun’s Reach Armory. The armory is a vital target that will house the majority of the Sun’s Reach item vendors. To take the armory players must complete these two dailies:

Secondary Objective: Activating the Portal from Shattrath

The energized Sanctum may be used as a focus for a magical portal but the portal itself must first be constructed. Speak with Exarch Nasuun in Shattrath City’s Terrace of Light to accept his daily quest to build the new gateway.

The portal only functions one way taking players from Shattrath City to the Isle of Quel’Danas. To return players may use Darnarian’s Scroll of Teleportation rewarded from the daily quest Know Your Ley Lines. Because it is a daily you may only receive one scroll per day so make sure to use it wisely.

Stage 3

Primary Objective: Taking Sun’s Reach Harbor

The Sun’s Reach Harbor is the final area of Sun’s Reach to reclaim. It includes the large, three-story building on the east side of Sun’s Reach as well as the Blood Elf ship the Silvermoon’s Pride that is docked in the harbor. Once taken the harbor will provide the remaining amenities of a town such as an innkeeper, mailbox, stable master, poison supplier, and additional reputation vendors. Another set of daily quests is required to complete this stage:
  • Taking the Harbor -- You must slay several different types of Dawnblade Blood Elves. They can be found at the Sun’s Reach Harbor on the east side of Sun’s Reach or in Dawnstar Village west of Sun’s Reach. When this stage is complete this becomes the daily quest Crush the Dawnblade.
  • Intercept the Reinforcements -- This quest is composed of two parts. The first is a very basic bombing run on the Blood Elf ships just off the coast of the Isle of Quel’Danas. After setting fire to the ships your dragonhawk will land you on the lead ship. Finish your quest by killing six of the Dawnblade Reservists aboard the ships. When finished interact with the dragonhawk again to receive a flight back to land. After this stage is complete this becomes the daily quest Keeping the Enemy at Bay.

Secondary Objective: Constructing the Anvil

Smith Hauthaa at the Sun’s Reach Armory will be able to repair weapons and armor as well as sell the new [Badge of Justice] rewards but to do these she will need a proper forge and anvil. Speak with her to accept her daily quest that will allow you to gather materials for the new anvil.

Stage 4

Primary Objective: Restocking the Alchemist

With Sun’s Reach under complete control of the Shattered Sun Offensive there are only a few remaining tasks to establish the town. Inside the harbor building are an alchemist and a jewelcrafting vendor that are currently closed for business. The alchemist Mar’nah offers a daily quest to restock her supplies.

Secondary Objective: Building the Memorial

Anchorite Ayuri in the center of Sun’s Reach would like to build a war memorial honoring those who lost their lives in the battle. To build her memorial she offers a daily quest to accept donations from the server.

Curse.com - original post found here.

Grimmish makes level 7!






I logged onto Grimmish today before work. I played for about twenty minutes and hit level 7. Discovered the Echo isles, then ran to Razor Hill. I need to send him some gold from my main. A 5 gold stake in the character should get him going really well. And as my main is a tailor, making some bags for him would be a good idea as well.

Sunday, March 16, 2008

Grimmish is born

Yesterday, I created Grimmish, an Orc Warrior. While I am not sure at this time how much play time he will get, I wanted to start a chronicle of his leveling just in case.

Thing is, I've always wanted to play a warrior, but never quite got around to it. I've leveled three other characters to max level. One to 60 Pre-BC, then two to 70 post BC and then there was my alliance mage who got to 65 before I decided I wanted to be an Undead mage. Let me be clear on this: 135 levels as a mage just burns a person out completely.

So, Grimmish was born and reached level 6 in the first session. Not a big deal. Anyone with a little experience could do better. But He is out there.

More will come as I post it.